I bought a box of MPR when it came out (which is great because now I have a great selection of first printing cards to compare for when I come across second printing cards), and was about to get into the game when the original Vingolf and MOA came out. My reaction back then was 'no, thanks, back to Magic.'
I think we are giving this game too much of a hard time by comparing it to Magic. Magic was the original game and was only competing against itself. Also, Magic went through THREE MOA-like events and it survived: Fallen Empires, Homelands, and Chronicles (the reprint set that was so bad that it caused the company to pledge not to ever reprint a number of cards-this is still an issue today, the 'reprint list' issue.) And then Magic proceeded to go through many more MOA events... many more (not worth listing here since this is a FOW blog). Actually, Magic is in an MOA moment as we speak with a limping Standard (New Frontiers) because it got rid of the Core Set and now the expansions make a clunky format.
Force of Will is evolving in the shadow of three long-running TCGs (Magic, Pokemon, and Yugioh). For better or for worse, when the FOW designers sit at a table to design a new set, they all know at least 99 percent of all the cards they will ever design is in some form already a card in one of the big three TCGs. Elves is the best example I can think of. Magic, as of the latest set, has.... get this: 333 Elves. That's right. Magic can fill a whole Cluster of FOW just with Elves.
I am now working on a Grimm Cluster cube, and I am having a lot of fun. I think the game is in a good place. It helps it that no one is expecting it to be the next Magic. If anything, such a high expectation is the kiss of death for any TCG. Now FOW has the freedom to evolve to be the next FOW, and not the next Magic (that was always a silly expectation!).
