Here are a few pictures of these. Left card: Taiwan and what looks like 1st printing with the vertical foiling light effect. Right card: Japan and what looks like the 2nt printing, or reprint, with an all-over foil effect.
Taller cut Japanese pack front and back.
A selection of Japanese packs, all 2nd printing or reprint.
Shorter Taiwan pack front and back. Notice "[English]" has a white outline not present in the Japanese packs.
A selection of Taiwanese packs, all 1st printing?
Here is a YouTube video of me opening two of each:
https://www.youtube.com/watch?v=aoTTFgFzXGs
Wednesday, March 29, 2017
Saturday, March 25, 2017
Where I am with this game today
I bought a box of MPR when it came out (which is great because now I have a great selection of first printing cards to compare for when I come across second printing cards), and was about to get into the game when the original Vingolf and MOA came out. My reaction back then was 'no, thanks, back to Magic.'
I think we are giving this game too much of a hard time by comparing it to Magic. Magic was the original game and was only competing against itself. Also, Magic went through THREE MOA-like events and it survived: Fallen Empires, Homelands, and Chronicles (the reprint set that was so bad that it caused the company to pledge not to ever reprint a number of cards-this is still an issue today, the 'reprint list' issue.) And then Magic proceeded to go through many more MOA events... many more (not worth listing here since this is a FOW blog). Actually, Magic is in an MOA moment as we speak with a limping Standard (New Frontiers) because it got rid of the Core Set and now the expansions make a clunky format.
Force of Will is evolving in the shadow of three long-running TCGs (Magic, Pokemon, and Yugioh). For better or for worse, when the FOW designers sit at a table to design a new set, they all know at least 99 percent of all the cards they will ever design is in some form already a card in one of the big three TCGs. Elves is the best example I can think of. Magic, as of the latest set, has.... get this: 333 Elves. That's right. Magic can fill a whole Cluster of FOW just with Elves.
I am now working on a Grimm Cluster cube, and I am having a lot of fun. I think the game is in a good place. It helps it that no one is expecting it to be the next Magic. If anything, such a high expectation is the kiss of death for any TCG. Now FOW has the freedom to evolve to be the next FOW, and not the next Magic (that was always a silly expectation!).
I think we are giving this game too much of a hard time by comparing it to Magic. Magic was the original game and was only competing against itself. Also, Magic went through THREE MOA-like events and it survived: Fallen Empires, Homelands, and Chronicles (the reprint set that was so bad that it caused the company to pledge not to ever reprint a number of cards-this is still an issue today, the 'reprint list' issue.) And then Magic proceeded to go through many more MOA events... many more (not worth listing here since this is a FOW blog). Actually, Magic is in an MOA moment as we speak with a limping Standard (New Frontiers) because it got rid of the Core Set and now the expansions make a clunky format.
Force of Will is evolving in the shadow of three long-running TCGs (Magic, Pokemon, and Yugioh). For better or for worse, when the FOW designers sit at a table to design a new set, they all know at least 99 percent of all the cards they will ever design is in some form already a card in one of the big three TCGs. Elves is the best example I can think of. Magic, as of the latest set, has.... get this: 333 Elves. That's right. Magic can fill a whole Cluster of FOW just with Elves.
I am now working on a Grimm Cluster cube, and I am having a lot of fun. I think the game is in a good place. It helps it that no one is expecting it to be the next Magic. If anything, such a high expectation is the kiss of death for any TCG. Now FOW has the freedom to evolve to be the next FOW, and not the next Magic (that was always a silly expectation!).
Monday, March 13, 2017
The early years are the hardest
The first few years of a TCG are the hardest. In its very brief history, Force of Will has already undergone some ups and downs. The early honeymoon in the US of the Grimm Cluster, with the dual stones, transformed into the disappointment with Millennia of Ages, and although I missed it, it looks like the Alice Cluster had a JTMS (Jace, the Mind Sculptor) problem, with an over-powered (OP) ruler (Reflect, Child of Potential; Refrain, Child of Convergence) owning the meta.
When we compare the early years of Magic the Gathering, Force of Will could have a lot more time to recover from the current difficulties than some people give it. If we estimate how much time there is for Force of Will to reach the point Magic the Gathering reached with Ice Age, and using the number of cards as our gauge; it looks like Force of Will has the remaining of Lapis block and the entire next cluster to reach approximately 1,600 cards. If by that time the game does not have a long list of playable cards, and has not come up with a financial model that will make distributors and stores want to buy into the game, then Force of Will will suffer the fate of other failed TCGs. The game can remain a Green game for a while though. After all, the color of early Magic is Blue, and the game is still going strong.
I hope Force of Will lives on for a long time. The current situation can be best described this way:
- The secondary market is almost non-existent.
- Two of the main sets are being dumped on the market (Moonlit Savior and Battle for Attoricta) and another bombed in a Fallen Empires way (Millennia of Ages).
- The first two Vingold beginner products completely missed the mark (I guess we could call them the Homelands set).
- The latest products have sold out, which seems like a good thing but can mean that as distributors bail out, the avenues for supplying the product shrink.
Many have pointed out how the current situation can be improved, and I am mixing in my own suggestions:
- Make sets that allow for a secondary market. That way stores can crack packs for a profit instead of being forced to dump booster boxes at a loss.
- Make a beginner's deck-building product that is good and affordable. The main three TCGs know how to do this well (Pokemon, Yugioh, and Magic the Gathering). Vingolf 3 looks like that product, except it has sold out and is selling for $75 on ebay. It should be a product that sells for, at the most, $40. See Magic the Gathering's Deckbuilder's Toolkit for a very successful example.
- Make bigger sets (150 to 200 cards) for a 36 pack box of 10 cards/pack, or 24 pack booster boxes (the larger sets would be a much better option for these two choices). Right now the booster boxes are 50 percent larger than a Yugioh booster box and set size is very nearly the same for the two games.
- Have $15 theme/starter decks. OK, I get that the Lapis Starter Decks are more like juiced up Yugioh Structure Decks. You still need baby step starter decks like the ones the three major TCGs make, and you need at least two for every new set.
- Have a real communication strategy in English. Spend a few dollars on a professional English site written by people who understand the language. The current community articles are a great start. The goal should be to write at least one of these every weekday, and that way players can get a daily fix of a well-written article discussing at least a dozen cards.
Force of Will has many positive qualities:
- Some of the best artwork ever.
- Novel gameplay that solves the mana-screw problem of Magic the Gathering.
- Gameplay that combines Magic the Gathering (mostly) and Yugioh (to a lesser extent), which makes the game easy to learn by players from those two TCG communities.
Here is a toast for the prospect of Force of Will being a successful TCG for decades to come!
When we compare the early years of Magic the Gathering, Force of Will could have a lot more time to recover from the current difficulties than some people give it. If we estimate how much time there is for Force of Will to reach the point Magic the Gathering reached with Ice Age, and using the number of cards as our gauge; it looks like Force of Will has the remaining of Lapis block and the entire next cluster to reach approximately 1,600 cards. If by that time the game does not have a long list of playable cards, and has not come up with a financial model that will make distributors and stores want to buy into the game, then Force of Will will suffer the fate of other failed TCGs. The game can remain a Green game for a while though. After all, the color of early Magic is Blue, and the game is still going strong.
I hope Force of Will lives on for a long time. The current situation can be best described this way:
- The secondary market is almost non-existent.
- Two of the main sets are being dumped on the market (Moonlit Savior and Battle for Attoricta) and another bombed in a Fallen Empires way (Millennia of Ages).
- The first two Vingold beginner products completely missed the mark (I guess we could call them the Homelands set).
- The latest products have sold out, which seems like a good thing but can mean that as distributors bail out, the avenues for supplying the product shrink.
Many have pointed out how the current situation can be improved, and I am mixing in my own suggestions:
- Make sets that allow for a secondary market. That way stores can crack packs for a profit instead of being forced to dump booster boxes at a loss.
- Make a beginner's deck-building product that is good and affordable. The main three TCGs know how to do this well (Pokemon, Yugioh, and Magic the Gathering). Vingolf 3 looks like that product, except it has sold out and is selling for $75 on ebay. It should be a product that sells for, at the most, $40. See Magic the Gathering's Deckbuilder's Toolkit for a very successful example.
- Make bigger sets (150 to 200 cards) for a 36 pack box of 10 cards/pack, or 24 pack booster boxes (the larger sets would be a much better option for these two choices). Right now the booster boxes are 50 percent larger than a Yugioh booster box and set size is very nearly the same for the two games.
- Have $15 theme/starter decks. OK, I get that the Lapis Starter Decks are more like juiced up Yugioh Structure Decks. You still need baby step starter decks like the ones the three major TCGs make, and you need at least two for every new set.
- Have a real communication strategy in English. Spend a few dollars on a professional English site written by people who understand the language. The current community articles are a great start. The goal should be to write at least one of these every weekday, and that way players can get a daily fix of a well-written article discussing at least a dozen cards.
Force of Will has many positive qualities:
- Some of the best artwork ever.
- Novel gameplay that solves the mana-screw problem of Magic the Gathering.
- Gameplay that combines Magic the Gathering (mostly) and Yugioh (to a lesser extent), which makes the game easy to learn by players from those two TCG communities.
Here is a toast for the prospect of Force of Will being a successful TCG for decades to come!
Saturday, March 11, 2017
Analysis of the Top 8 2016 World Championship Decks
If blue is the color of early Magic the Gathering, green in the color of early Force of Will. The top 8 decks have 6 decks with one green ruler, and two with another. The color balancing problem continues in early Force of Will. You can build these decks mostly with the Curse of the Frozen Casket booster box, and the Lapis Cluster Starter Deck: Swarming Elves. That means that if you bought any other product, and not these, you basically had no chance to be a contender at this tournament.
From what I read, it looks like this championship was limited to Lapis Cluster, which at the time was only CFC and the Lapis Starter Decks. That does explain why all of the top decks are so similar, but it also explains how poorly balanced any one set (in this case, CFC) is in Force of Will.
These decks are all mirror matches. I hope the game's designers can do better, and I hope that the results from the top decks of the 2017 World Championship will not be just a bunch of mirror matches. Oh, and ban Captain Hook while you are at it.
From what I read, it looks like this championship was limited to Lapis Cluster, which at the time was only CFC and the Lapis Starter Decks. That does explain why all of the top decks are so similar, but it also explains how poorly balanced any one set (in this case, CFC) is in Force of Will.
These decks are all mirror matches. I hope the game's designers can do better, and I hope that the results from the top decks of the 2017 World Championship will not be just a bunch of mirror matches. Oh, and ban Captain Hook while you are at it.
World Championship 2016 Decklists (Top 8)
Top Winner
http://www.gachalog.com/list/10671009?'
No. 2 Deck:
http://www.gachalog.com/list/92679008?
No. 3 Deck:
http://www.gachalog.com/list/49689030?
No.4 Deck:
http://www.gachalog.com/list/76684034?
No. 5 Deck:
http://www.gachalog.com/list/74681075?
No. 6 Deck:
http://www.gachalog.com/list/57681036?
No. 7 Deck:
http://www.gachalog.com/list/33689007?
No. 8 Deck:
http://www.gachalog.com/list/43681019?
http://www.gachalog.com/list/10671009?'
No. 2 Deck:
http://www.gachalog.com/list/92679008?
No. 3 Deck:
http://www.gachalog.com/list/49689030?
No.4 Deck:
http://www.gachalog.com/list/76684034?
No. 5 Deck:
http://www.gachalog.com/list/74681075?
No. 6 Deck:
http://www.gachalog.com/list/57681036?
No. 7 Deck:
http://www.gachalog.com/list/33689007?
No. 8 Deck:
http://www.gachalog.com/list/43681019?
Wednesday, March 8, 2017
Force of Will Products
The products as of April 2017 (with eBay booster/product prices):
"force of will booster box"
Valhalla Cluster
The Dawn of Valhalla
The War of Valhalla
The Shaft of Light of Valhalla
Grimm Cluster
1-- Crimson Moon's Fairy Tale $75
2-- The Castle of Heaven and The Two Towers $100
3-- The Moon Priestess Returns $55
4-- The Millennia of Ages $38
Vingolf Series: Engage Knights
Alice Cluster
5 The Seven Kings of the Lands $60
6-- The Twilight Wanderer $95
7-- The Moonlit Savior $65
8-- Battle for Attoractia $50
Vingolf Series: Valkyria Chronicles
Lapis Cluster
9 Curse of the Frozen Casket $90
10 Legacy Lost $120
11 Return of the Dragon Emperor $90
12 Echoes of the New World
Vingolf 3: Ruler All Stars
"force of will booster box"
Valhalla Cluster
The Dawn of Valhalla
The War of Valhalla
The Shaft of Light of Valhalla
Grimm Cluster
1-- Crimson Moon's Fairy Tale $75
2-- The Castle of Heaven and The Two Towers $100
3-- The Moon Priestess Returns $55
4-- The Millennia of Ages $38
Vingolf Series: Engage Knights
Alice Cluster
5 The Seven Kings of the Lands $60
6-- The Twilight Wanderer $95
7-- The Moonlit Savior $65
8-- Battle for Attoractia $50
Vingolf Series: Valkyria Chronicles
Lapis Cluster
9 Curse of the Frozen Casket $90
10 Legacy Lost $120
11 Return of the Dragon Emperor $90
12 Echoes of the New World
Vingolf 3: Ruler All Stars
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